Video Game Narrative Prompt Template
Design the narrative arc, lore, and key story beats for a video game world.
The Prompt
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Why this prompt works
The 'protagonist arc must be separable from the plot' rule is the professional narrative designer's key diagnostic: games where the story only advances through external plot events feel passive; games where the protagonist's internal change is earned through player decisions feel transformative. The intentional agency subversion requirement — when used once, at the right moment — is one of the most studied moments in game narrative analysis (see: Spec Ops: The Line, The Last of Us).
Tips for best results
- The best game stories are about the player character's internal limitation, not an external problem — the external conflict is the pressure that forces the internal change
- Environmental storytelling (readable notes, background details, NPC dialogue fragments) is often more memorable than cutscene exposition because the player discovers it rather than receives it
- Write your choice moments last — once you know the story's arc, the choices should be placed at moments where the player's values are being tested, not just where the plot branches
- The antagonist should have at least one scene where the player can see their perspective without agreeing with it — the most resonant game villains are the ones where you understand how someone becomes them
- Plan your narrative document with 'empty rooms' — places in the world where lore exists that the game doesn't fully explain. Incompleteness signals depth more effectively than exhaustive exposition